Our Art Department continue working on the first drawings for our next arena, the Zem Moorlands. After the color keys phase, it´s time to develop some ideas about the environment, following the specific ...
The creation process for a new arena starts with a list of color key illustrations. They are basically quick drawings in which we try to caught the spirit and ambience of the environment, but it is also ...
A Tamvaasa warrior facing and wave of Celea soldiers on the Horde Mode.
Our Art Director David Güell filmed the creation process of a quick color concept of our second arena, the Zem Moorlands. Stay tunned for more time-lapse videos like this, a lot more to come!
40qkYAgNbpQ ...
Areia rangers exploring the lands around Jotheim, the main town of Durno.
Fierce people, able to walk over the golden sand of the desert without feeling pain or harming their feet, the soldiers of Cêlea march to battle with a short lancet to keep their enemies away, and protect ...
Tamvaasa warriors from the Jaar Clan venturing into the woods.
Warriors of the Bäzhl tribe march into battle under the red sun.
A Shinse warrior facing a Durno soldier among the trees of Kerta, one of the main city of Taamvasa.
... shields. They are lethal in the middle distance with their long spears, but also with the bows, which they use with accuracy to decimate the enemies before direct confrontation.
Our concept artist Maki ...
Continuing the process of concept art for our game, it’s time to show you another of the races that inhabit the world of Skara. This time we introduce a warrior of the Tamvaasa lineage.
Tamvaasa territory ...
Ok, it’s time to let you see something truly stunning, we want to show the process of concept art for the creation of one of the first characters. We introduce you the first warrior of the Durno’s race. ...
Hi there! The production rate of the art department is reaching breakneck speeds. Our four 3D artists work a lot of hours modelling the concept-art sketches into three-dimensional elements to be used directly ...
Best article about SKARA so far, from Red Bull Games!
Skara: Creating the massively online beat'em up
...
It´s been a year since we started this amazing adventure. Some of you may remember our first days drawing in David Güell’s father’s studio, just two crazy artists working on the pre-production of a new ...
SKARA, The Blade Remains chosen for Microsoft Ventures 2014 London Accelerator
LONDON – December 12, 2013 – 8 Bit Studios, creator of SKARA—The Blade Remains, was recently chosen to take part in a 12 ...
Since we started this amazing proyect almost a year ago we had a very clear objective: to document the whole process of creation and development of Skara and share it with users and developers. We have ...
... the camera closer in the gameplay.
Now we can see the result on the game. Our new Character Lead Artist, Óscar Giménez, created this hi-res model as an exemple of how deep we could get working ...
... meshes.
Further details of the map are generated with the tools provided by the engine. The river was created with flow maps, and the fire and other particle effects with shaders.
Take ...
The last round of concepts for the Zem Moorlands Arena. Now we have all the necessary views to start modelleing the environment. The artists will now work on several views for each one of the assets, such ...