Skara - The Blade Remains

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Zem Moorlands Concept Art.

Our Art Department continue working on the first drawings for our next arena, the Zem Moorlands. After the color keys phase, it´s time to develop some ideas about the environment, following the specific ...

Zem Moorlands Concept Art: color keys

The creation process for a new arena starts with a list of color key illustrations. They are basically quick drawings in which we try to caught the spirit and ambience of the environment, but it is also ...

Concept art creation process. Zem Moorlands.

Our Art Director David Güell filmed the creation process of a quick color concept of our second arena, the Zem Moorlands. Stay tunned for more time-lapse videos like this, a lot more to come! 40qkYAgNbpQ ...

Concept illustrations. Cêlea soldiers.

Fierce people, able to walk over the golden sand of the desert without feeling pain or harming their feet, the soldiers of Cêlea march to battle with a short lancet to keep their enemies away, and protect ...

Art pre-production. Cêlea concept art

... shields. They are lethal in the middle distance with their long spears, but also with the bows, which they use with accuracy to decimate the enemies before direct confrontation. Our concept artist Maki ...

Art pre-production. Tamvaasa concept art.

Continuing the process of concept art for our game, it’s time to show you another of the races that inhabit the world of Skara. This time we introduce a warrior of the Tamvaasa lineage. Tamvaasa territory ...

Art pre-production. Durno concept art.

Ok, it’s time to let you see something truly stunning, we want to show the process of concept art for the creation of one of the first characters. We introduce you the first warrior of the Durno’s race. ...

Art pre-production. First 3D models.

Hi there! The production rate of the art department is reaching breakneck speeds. Our four 3D artists work a lot of hours modelling the concept-art sketches into three-dimensional elements to be used directly ...

Skara featured in Redbull.com

Created on 15 January 2014. Posted in News

Best article about SKARA so far, from Red Bull Games! Skara: Creating the massively online beat'em up  ...

Skara First Year

Created on 10 January 2014. Posted in Blog

It´s been a year since we started this amazing adventure. Some of you may remember our first days drawing in David Güell’s father’s studio, just two crazy artists working on the pre-production of a new ...

Skara chosen for the Microsoft Ventures Accelerator

Created on 12 December 2013. Posted in Blog

SKARA, The Blade Remains chosen for Microsoft Ventures 2014 London Accelerator LONDON – December 12, 2013 – 8 Bit Studios, creator of SKARA—The Blade Remains, was recently chosen to take part in a 12 ...

Skara Evolution

Created on 29 October 2013. Posted in Blog

Since we started this amazing proyect almost a year ago we had a very clear objective: to document the whole process of creation and development of Skara and share it with users and developers. We have ...

Khärn: rebuilding a character

Created on 11 October 2013. Posted in Blog

... the camera closer in the gameplay.  Now we can see the result on the game. Our new Character Lead Artist, Óscar Giménez, created this hi-res model as an exemple of how deep we could get working ...

Environment art: zem moorlands

Created on 04 October 2013. Posted in Blog

... meshes.  Further details of the map are generated with the tools provided by the engine. The river was created with flow maps, and the fire and other particle effects with shaders.  Take ...

Zem Moorlands Concept Art (3)

Created on 03 September 2013. Posted in Blog

The last round of concepts for the Zem Moorlands Arena. Now we have all the necessary views to start modelleing the environment. The artists will now work on several views for each one of the assets, such ...

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