Do it yourself workstations!

Well, we will not only describe you the building process of our game, but also we want to show how we built our office with our own hands, including some magnificent workstations to raise the computer screens, using the cheapest furniture available in IKEA.

In the early stages of the project, as you can remember, we bought a few tables and chairs, spending the minimum money possible. But when we started working we found a serious problem, the tables were too low and our modelers had to tilt her head to work properly, causing bad posture and future back pain. We must find a solution to elevate the computer screens, and we did not have enough cardboard boxes. So we chose to build a system that would allow us to also make some extra space for wires, and all the dolls that our workers have brought from home.

 

Our decision was to buy new boards, and mount on the tables with a three-inch legs and fix them with screws and flanges. We separated the tables eight inches from each one and made ​​a hole in the top board, so the wires of the screens could pass through. The result is awesome, you can check on the next pictures.

Final price for every workstation: 30 euros.

  

 

 

Skara in five letters

Hi there!

Last week happened to be such an interesting time here at Skara Headquarters.

Maki Planas (Concept Artist) and David Llopis (3D Animator) joined the team, and we have already become a nice big family nowadays. For sure, they’ll be popping in here soon to introduce themselves. In the meanwhile, let me show you the five letters I meant when I wrote the title for this post:

Amazing, isn’t it? It’s our new logo, designed by Iván Castro, a full expert about caligraphy whose collaboration will be very valuable in the future, and we’re pretty excited about it!

Of course, there you have us all, celebrating the visit of our partners from London. Next week, some other people will be joining the staff, and there will be a lot of other things to talk about. But as I said, that will be next week.

Thanks for reading us and have a nice day!

 

 

New staff: Jesús Luengo

Hi there!

Time to introduce myself in my new role as lead designer for Skara project.
When Pablo Rodríguez first asked me to move from Madrid to Barcelona in order to develop this game, I couldn’t help finding myself answering “Yes”.
Skara is such a dream for the most of us here: artists, developers and game designers. But let me tell you something: Sometimes dreams come true.

There are a lot of things going around here right now, but still I cannot say too much. Thus let me encourage you all to keep an eye on us and our blog in order to be the first to know everything coming up about Skara.

You won’t be dissappointed!

 

 

Office Live. Round one.

Crazy week in the new 8-bit Studio office. We had to buy a lot of things to equip our study, refrigerator, microwave, coffee maker and several tables and chairs for our art department, that is getting bigger and bigger.

Right now we have half of the team working full time, focusing on the art pre-production phase. Soon we’ll introduce to you our new addition, Miki Company, 3D environment artist that will model the maps and place them into UDK to be used during the game.

Last week we had to eat in restaurants daily, because we had not yet equipped kitchen. Now we can bring food from home or buy it in a nearby supermarket and cook it right here! We are checking what is the diet of each worker, which basically consists of coffee, rice, coffee, some pizza and a little more coffee. I woudn´t be surprised if we see one of our modelers climbed onto the roof one of these days.

Our new office!

We finally have the keys of our new office!. Today was a crazy Friday in which we have gathered all the workers in the art department for cleaning, fighting against dust and mount our first furniture. As you can see, we have almost nothing, just a few chairs and tables, but we’ve had a great day and now we know each other a little better.

 

Next week we´ll start working full time. I will be in London attending the Mobile Games Forum 2013, where I hope to make several interesting contacts and find out about the technologies that will come in the future in game development, so I don´t know what I will find when I come back.

These last two weeks, David and I have been filling in part of the concept-art. Now that we have our modelers on staff time to transfer the drawings to three-dimensional models. We hope to show you the results soon.