Do it yourself workstations!

Well, we will not only describe you the building process of our game, but also we want to show how we built our office with our own hands, including some magnificent workstations to raise the computer screens, using the cheapest furniture available in IKEA.

In the early stages of the project, as you can remember, we bought a few tables and chairs, spending the minimum money possible. But when we started working we found a serious problem, the tables were too low and our modelers had to tilt her head to work properly, causing bad posture and future back pain. We must find a solution to elevate the computer screens, and we did not have enough cardboard boxes. So we chose to build a system that would allow us to also make some extra space for wires, and all the dolls that our workers have brought from home.

 

Our decision was to buy new boards, and mount on the tables with a three-inch legs and fix them with screws and flanges. We separated the tables eight inches from each one and made ​​a hole in the top board, so the wires of the screens could pass through. The result is awesome, you can check on the next pictures.

Final price for every workstation: 30 euros.

  

 

 

Skara in five letters

Hi there!

Last week happened to be such an interesting time here at Skara Headquarters.

Maki Planas (Concept Artist) and David Llopis (3D Animator) joined the team, and we have already become a nice big family nowadays. For sure, they’ll be popping in here soon to introduce themselves. In the meanwhile, let me show you the five letters I meant when I wrote the title for this post:

Amazing, isn’t it? It’s our new logo, designed by Iván Castro, a full expert about caligraphy whose collaboration will be very valuable in the future, and we’re pretty excited about it!

Of course, there you have us all, celebrating the visit of our partners from London. Next week, some other people will be joining the staff, and there will be a lot of other things to talk about. But as I said, that will be next week.

Thanks for reading us and have a nice day!

 

 

The coffee plant

Hey!
It’s Miki Company writing , we’ve been very busy this week with the pre-production of “Skara - The Blade Remains” , so I was trying to find some time to write a nice post here.
My role in Skara as a environment artist is to create all the sets that surround the game, using all the phenomenal concepts created by David Güell  and taking them to UDK.
Right now we are at a very concept stage but we have already have started to plan all the art work calendar and WOW! we are going  to have a lot a work. Lucky we have bought that brand new coffee machine !!

 

Props and Pops

Hi there everyone ,
I m Sergio Salvador, enviroment and VFX artist . I have been working in the video games industry for 4 years
developing AAA and Kinect games such as Wanted, Motion Sports, Bond Legends ..

Two weeks ago I did join 8 Bits Studio and I have to say it s a great experience working close with so high talented team mates.

During those days I have been modeling some of the props for our project. Generating low poly meshes in Maya and sculpting
the detailed high poly meshes in Zbrush gives us very smooth results when projecting normal maps for organic shapes. This gives
us the opportunity to prototype and change the topology in a few clicks.

Modelling , texturing , litters of coffe, mini soccer games, chair fights and music all day long generates a friendly crazy
atmosphere ideal for working hard while enjoying what you do.

Our new office!

We finally have the keys of our new office!. Today was a crazy Friday in which we have gathered all the workers in the art department for cleaning, fighting against dust and mount our first furniture. As you can see, we have almost nothing, just a few chairs and tables, but we’ve had a great day and now we know each other a little better.

 

Next week we´ll start working full time. I will be in London attending the Mobile Games Forum 2013, where I hope to make several interesting contacts and find out about the technologies that will come in the future in game development, so I don´t know what I will find when I come back.

These last two weeks, David and I have been filling in part of the concept-art. Now that we have our modelers on staff time to transfer the drawings to three-dimensional models. We hope to show you the results soon.