Art pre-production. Khärn ossuary.

Inside the Khilma mountains Warriors from the Bäzhl tribe pay tribute to the Bähl goddess, the horned serpent. In the caves they accumulate bones of countless victims of human sacrifice, erecting sculptures and raising walls with the remains of the dead.

Osario

Amazing concept art from our Art Director David Güell. The 3D modellers have a lot of work to do!

It’s 3d time

Hi everyone!

We just wanted to show a bit of the process we are working at the 3d department, here is one of the many assets we’ve got on our map, we’ve started building the basic shape on our 3d package where we create the basic structure and define the right topology for it. Then, take them to  a sculpting sofware to do a detailed version where we extract the normal maps and paint a texture wich matches it, Normal mapping  is a technique used for faking the lighting of bumps and dents. This technique is very useful for next gen games where details is everything.

First we create a diffuse map. A diffuse map is a texture you use to define a surface’s main colour. On this case many textures are painted by hand, trying to avoid using photografic references. When we have painted our diffuse map, we can also create a specular map, wich helps to define a surface’s shininess and highlight colour. I particularly like to create the specular map from the diffuse map, desaturating the whole image and then balancing every part with a colour filter like curves or levels wich help to get more contrast on it. It is very important to keep everyting separated by layers otherwise this process can be a bit tedious..

Here you can see a bit of this process explained.

 

 

The coffee plant

Hey!
It’s Miki Company writing , we’ve been very busy this week with the pre-production of “Skara - The Blade Remains” , so I was trying to find some time to write a nice post here.
My role in Skara as a environment artist is to create all the sets that surround the game, using all the phenomenal concepts created by David Güell  and taking them to UDK.
Right now we are at a very concept stage but we have already have started to plan all the art work calendar and WOW! we are going  to have a lot a work. Lucky we have bought that brand new coffee machine !!