Art pre-production. Khärn ossuary.

Inside the Khilma mountains Warriors from the Bäzhl tribe pay tribute to the Bähl goddess, the horned serpent. In the caves they accumulate bones of countless victims of human sacrifice, erecting sculptures and raising walls with the remains of the dead.

Osario

Amazing concept art from our Art Director David Güell. The 3D modellers have a lot of work to do!

It’s 3d time

Hi everyone!

We just wanted to show a bit of the process we are working at the 3d department, here is one of the many assets we’ve got on our map, we’ve started building the basic shape on our 3d package where we create the basic structure and define the right topology for it. Then, take them to  a sculpting sofware to do a detailed version where we extract the normal maps and paint a texture wich matches it, Normal mapping  is a technique used for faking the lighting of bumps and dents. This technique is very useful for next gen games where details is everything.

First we create a diffuse map. A diffuse map is a texture you use to define a surface’s main colour. On this case many textures are painted by hand, trying to avoid using photografic references. When we have painted our diffuse map, we can also create a specular map, wich helps to define a surface’s shininess and highlight colour. I particularly like to create the specular map from the diffuse map, desaturating the whole image and then balancing every part with a colour filter like curves or levels wich help to get more contrast on it. It is very important to keep everyting separated by layers otherwise this process can be a bit tedious..

Here you can see a bit of this process explained.

 

 

Art pre-production. Week four

Time to make some drawings to define parts of the Khärn warrior armor. David did a great job specifying some of the designs that you can see in the first sketch. Our peaceful friend, as you can see, is ideally equipped for war, with metal parts that probably stole one  time in a distant battlefield.

 

Kharn Warriors do not have the level of technology needed to shape the metal, they are only interested to tear enemies and eat their insides! So after every battle they wander among the corpses searching for interesting weapons and armor pieces.

Anyway, an average-sized Khärn warrior could only use a sword belonging to another race  as a toothpick.

Art pre-production. Week three

We are so proud to introduce you the newest race on the Skara world; Khärn. Newest because it´s the latest one to be created, as you can check they are not the most technological advanced race ever. Big guys carrying really big swords, what could go wrong?

David did a great work with the sketches, making an interesting approach about the biggest warriors on the game. At first, we imagined full iron dressed figthers, but have seen this kind of characters in a lot of games, so he tried to develope them in depth, visually describing them as almost prehistoric hunters, covered with fur and animal carcasses.

Personally, I’m willing to see these animals in teh game, delivering blows and spreading terror among their enemies.