... instructions of the Game Design Department. Using photografies, special brushes and quick strokes, our concept artist developed this series of pictures as a starting point to discuss with the environment ...
The creation process for a new arena starts with a list of color key illustrations. They are basically quick drawings in which we try to caught the spirit and ambience of the environment, but it is also ...
A Tamvaasa warrior facing and wave of Celea soldiers on the Horde Mode.
Our Art Director David Güell filmed the creation process of a quick color concept of our second arena, the Zem Moorlands. Stay tunned for more time-lapse videos like this, a lot more to come!
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Areia rangers exploring the lands around Jotheim, the main town of Durno.
Fierce people, able to walk over the golden sand of the desert without feeling pain or harming their feet, the soldiers of Cêlea march to battle with a short lancet to keep their enemies away, and protect ...
Tamvaasa warriors from the Jaar Clan venturing into the woods.
Warriors of the Bäzhl tribe march into battle under the red sun.
A Shinse warrior facing a Durno soldier among the trees of Kerta, one of the main city of Taamvasa.
... shields. They are lethal in the middle distance with their long spears, but also with the bows, which they use with accuracy to decimate the enemies before direct confrontation.
Our concept artist Maki ...
Continuing the process of concept art for our game, it’s time to show you another of the races that inhabit the world of Skara. This time we introduce a warrior of the Tamvaasa lineage.
Tamvaasa territory ...
Ok, it’s time to let you see something truly stunning, we want to show the process of concept art for the creation of one of the first characters. We introduce you the first warrior of the Durno’s race. ...
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“From the beginning we knew our concept is revolutionary for games,” said SKARA’s Creative Director, Pablo Rodriguez. “In addition to having the chance to learn a lot, having a company like Microsoft’s ...
Based on the concepts the environment team began to work building all the assets to create our new arena. Terrain and landscape were created with the tools provided by the engine, but the big structures ...
The last round of concepts for the Zem Moorlands Arena. Now we have all the necessary views to start modelleing the environment. The artists will now work on several views for each one of the assets, such ...
A few more concepts for our upcoming arena, Zem Moorlands. Really nice work from our artists Maki Planas and David Güell.
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Design a Faction and BE THE KING!
We are looking for the best illustrators and concept artists to create factions for each of the five races of Skara. We are looking to build a team of collaborators ...
‘Anger that sits burns its bearer, Anger that moves burns others” --Shinse proverb
Remember to love the lake—our Protectress Remember to love the Waachi—our food Remember to respect ...
Our Founder was the youngest of eight sons. In that time, the Durno people moved around and had not learned cultivation of plants or how to build great edifices with heavy ...
... 16 players, all actual people and all playing online against one another in real time.
This is what SKARA will be. It has never been done before.
Since this game concept doesn’t fit any existing genres, ...