... very early stage, creating the environment color keys for every single scenario. The color keys are small thumbnails, where the concept artist avoid to go deep in every detail, but choose to balance the ...
... as a environment artist is to create all the sets that surround the game, using all the phenomenal concepts created by David Güell and taking them to UDK.
Right now we are at a very concept stage but ...
Based on the concepts the environment team began to work building all the assets to create our new arena. Terrain and landscape were created with the tools provided by the engine, but the big structures ...
The last round of concepts for the Zem Moorlands Arena. Now we have all the necessary views to start modelleing the environment. The artists will now work on several views for each one of the assets, such ...
On that video update you can see some pieces of the Khilma arena, wich is the map of the Khärn race. The environment art team is working hard to give the shape to this place where those ...
Our Art Department continue working on the first drawings for our next arena, the Zem Moorlands. After the color keys phase, it´s time to develop some ideas about the environment, following the specific ...
The creation process for a new arena starts with a list of color key illustrations. They are basically quick drawings in which we try to caught the spirit and ambience of the environment, but it is also ...
... very early stage, creating the environment color keys for every single scenario. The color keys are small thumbnails, where the concept artist avoid to go deep in every detail, but choose to balance the ...
... as a environment artist is to create all the sets that surround the game, using all the phenomenal concepts created by David Güell and taking them to UDK.
Right now we are at a very concept stage but ...
... bigger and bigger.
Right now we have half of the team working full time, focusing on the art pre-production phase. Soon we’ll introduce to you our new addition, Miki Company, 3D environment artist ...
... the earlies concepts for the warriors and the environments where battles would take place, but it was obvious I was going to need help from someone who draw better than me, so I contacted David Güell, ...