Skara - The Blade Remains

Sun

Search
Search Only:
Total: 11 results found.

Environment color keys. Durno.

... very early stage, creating the environment color keys for every single scenario. The color keys are small thumbnails, where the concept artist avoid to go deep in every detail, but choose to balance the ...

The coffee plant

... as a environment artist is to create all the sets that surround the game, using all the phenomenal concepts created by David Güell  and taking them to UDK. Right now we are at a very concept stage but ...

Environment art: zem moorlands

Created on 04 October 2013. Posted in Blog

Based on the concepts the environment team began to work building all the assets to create our new arena. Terrain and landscape were created with the tools provided by the engine, but the big structures ...

Zem Moorlands Concept Art (3)

Created on 03 September 2013. Posted in Blog

The last round of concepts for the Zem Moorlands Arena. Now we have all the necessary views to start modelleing the environment. The artists will now work on several views for each one of the assets, such ...

Environment Art: Khilma Mountain.

Created on 29 May 2013. Posted in Blog

On that video update  you can see some pieces of the Khilma arena, wich is the map of the Khärn race. The environment art  team is working hard to give the shape to this place where  those ...

Zem Moorlands Concept Art.

Created on 14 May 2013. Posted in Blog

Our Art Department continue working on the first drawings for our next arena, the Zem Moorlands. After the color keys phase, it´s time to develop some ideas about the environment, following the specific ...

Zem Moorlands Concept Art: color keys

Created on 06 May 2013. Posted in Blog

The creation process for a new arena starts with a list of color key illustrations. They are basically quick drawings in which we try to caught the spirit and ambience of the environment, but it is also ...

Environment color keys. Durno.

Created on 18 March 2013. Posted in Blog

... very early stage, creating the environment color keys for every single scenario. The color keys are small thumbnails, where the concept artist avoid to go deep in every detail, but choose to balance the ...

The coffee plant

Created on 25 February 2013. Posted in Blog

... as a environment artist is to create all the sets that surround the game, using all the phenomenal concepts created by David Güell  and taking them to UDK. Right now we are at a very concept stage but ...

Office Live. Round one.

Created on 18 February 2013. Posted in Blog

... bigger and bigger. Right now we have half of the team working full time, focusing on the art pre-production phase. Soon we’ll introduce to you our new addition, Miki Company, 3D environment artist ...

A brief history of Skara

Created on 10 January 2013. Posted in Blog

... the earlies concepts for the warriors and the environments where battles would take place, but it was obvious I was going to need help from someone who draw better than me, so I contacted David Güell, ...

©2012–2013 8-Bit Studio. All rights reserved. Skara - The Blade Remains Logo, and all associated logos and designs are trademarks or registered trademarks of 8-Bit Studio. All other trademarks are the property of their respective owners.