In the southern lands of Skara, the people of Cêlea has established its dominance over the whole coast territory. Breed of sailors, the warriors of Cêlea wear bronze armors and big shields to repel enemy ...
Art pre-production. Tamvaasa concept art.
Continuing the process of concept art for our game, it’s time to show you another of the races that inhabit the world of Skara. This time we introduce a warrior of the Tamvaasa lineage.
Tamvaasa territory ...
Art pre-production. Durno concept art.
Ok, it’s time to let you see something truly stunning, we want to show the process of concept art for the creation of one of the first characters. We introduce you the first warrior of the Durno’s race. ...
Art pre-production. First 3D models.
Hi there! The production rate of the art department is reaching breakneck speeds. Our four 3D artists work a lot of hours modelling the concept-art sketches into three-dimensional elements to be used directly ...
Skara First Year
It´s been a year since we started this amazing adventure. Some of you may remember our first days drawing in David Güell’s father’s studio, just two crazy artists working on the pre-production of a new ...
Art pre-production. Cêlea concept art
In the southern lands of Skara, the people of Cêlea has established its dominance over the whole coast territory. Breed of sailors, the warriors of Cêlea wear bronze armors and big shields to repel enemy ...
Art pre-production. Tamvaasa concept art.
Continuing the process of concept art for our game, it’s time to show you another of the races that inhabit the world of Skara. This time we introduce a warrior of the Tamvaasa lineage.
Tamvaasa territory ...
Art pre-production. Durno concept art.
Ok, it’s time to let you see something truly stunning, we want to show the process of concept art for the creation of one of the first characters. We introduce you the first warrior of the Durno’s race. ...
Art pre-production. First 3D models.
Hi there! The production rate of the art department is reaching breakneck speeds. Our four 3D artists work a lot of hours modelling the concept-art sketches into three-dimensional elements to be used directly ...
The coffee plant
Hey!
It’s Miki Company writing , we’ve been very busy this week with the pre-production of “Skara – The Blade Remains” , so I was trying to find some time to write a nice post here.
My role in Skara ...
Office Live. Round one.
... bigger and bigger.
Right now we have half of the team working full time, focusing on the art pre-production phase. Soon we’ll introduce to you our new addition, Miki Company, 3D environment artist ...
Art pre-production. Week four
Time to make some drawings to define parts of the Khärn warrior armor. David did a great job specifying some of the designs that you can see in the first sketch. Our peaceful friend, as you can see, is ...
Art pre-production. Week three
We are so proud to introduce you the newest race on the Skara world; Khärn. Newest because it´s the latest one to be created, as you can check they are not the most technological advanced race ever. Big ...
Art pre-production. Week two.
This week David started to focus on the main look of the Durno´s character. Chosing the best from any thumbnail, he´s right now defining the visual identity of this race. Durno is the richest country on ...
Art pre-production. First week.
So here we are. It’s been five days since we started pre-production art. We have a entire meeting room for us, that we have filled with documentation mudboards for armor, warriors and mountains, and dozens ...
A brief history of Skara
... concept artist, cartoonist, animator and a good friend. In late November we started planning all the art needed to start the development of the game. We have only two months to create much of the pre-production ...