Skara - The Blade Remains

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New 3D character. Tamvaasa explorer.

David Vercher, our Lead Character Artist,  has just finished our third 3D caracter, the Tamvaasa explorer. I´d like to show you the final result, but also the creation process from the first drawings ...

Art pre-production. Durno concept art.

Ok, it’s time to let you see something truly stunning, we want to show the process of concept art for the creation of one of the first characters. We introduce you the first warrior of the Durno’s race. ...

New Alpha Gameplay video

Created on 02 January 2014. Posted in Blog

... characters look the same, but in the final version of the game players will be able to configure and customize their fighters, so don´t be afraid, your characters will distinguish among the others.  ...

First Skara fatality

Created on 20 November 2013. Posted in News

Hi guys! In this short video you will see the first fatality which will be available for the Durno Character. In Skara you will be able to execute fatalities in two moments: - The first one will ...

First Alpha Gameplay

Created on 12 November 2013. Posted in News

Finally after four months working with the new engine, we released a video with the alpha gameplay. You can see a Deathmatch with three Durno characters fighting over the Zem Moorlands Arena. Coming soon: ...

Khärn: rebuilding a character

Created on 11 October 2013. Posted in Blog

Having a new engine we are able right now to show more poligons and bones to every model. Although we were happy with our characters, it was worth stop for a second and redefine them as we are placing ...

Welcome to the Skara Forums!

Created on 30 July 2013. Posted in News

... can contribute in several ways, writing stories about the races, creating factions, drawing characters or designing banners... All your assets for Skara are welcome, and we will give awesome prizes to ...

E3 Contest

Created on 24 July 2013. Posted in News

... Facebook page.  Our development team will use Diana’s features to create one of the characters that thousands of gamers around the world will use to play the online and offline modes of the game. ...

Khärn characters new animations.

Created on 09 July 2013. Posted in News

Our Lead Animator, Jofre Balboa has created these amazing animations for the Khärn character. Can you imagine why he would need to pull that huge rock?  IiqI5-ci9m8  ...

Get Involved

Created on 08 July 2013. Posted in Uncategorised

... in Skara. We are also offering awesome prizes for participants in our contests. For example, Diana Espinoza was chosen by the community to be the first of Five Main Characters for our Story Mode. Our ...

The Game

Created on 08 July 2013. Posted in Uncategorised

... and anyone can win in SKARA, unlike in other free to play games, where characters level up and buy speed or strength to dominate their opponents. A talented beginner who has invested nothing in their ...

Environment Art: Khilma Mountain.

Created on 29 May 2013. Posted in Blog

... tales through it, trying  to get under the skin of the character. If you found some bloody bones on a field, you may think that a cruel battle has happened there recently. Is our job to think about ...

New 3D character. Tamvaasa explorer.

Created on 01 May 2013. Posted in Blog

David Vercher, our Lead Character Artist,  has just finished our third 3D caracter, the Tamvaasa explorer. I´d like to show you the final result, but also the creation process from the first drawings ...

From the very beginning: Redmine

Created on 25 March 2013. Posted in Blog

... the Game Designer, and that sounds pretty cool. At least, so it sounds for me. The whole day talking and arguing about such questions as “How fast will the characters run?”, “Where do we put this stone?” ...

Art pre-production. Durno concept art.

Created on 15 March 2013. Posted in Blog

Ok, it’s time to let you see something truly stunning, we want to show the process of concept art for the creation of one of the first characters. We introduce you the first warrior of the Durno’s race. ...

Art pre-production. Week three

Created on 28 January 2013. Posted in Blog

... dressed figthers, but have seen this kind of characters in a lot of games, so he tried to develope them in depth, visually describing them as almost prehistoric hunters, covered with fur and animal carcasses. ...

Art pre-production. Week two.

Created on 20 January 2013. Posted in Blog

This week David started to focus on the main look of the Durno´s character. Chosing the best from any thumbnail, he´s right now defining the visual identity of this race. Durno is the richest country on ...

Art pre-production. First week.

Created on 11 January 2013. Posted in Blog

... also affect the modeling and Game Design; the armor type modify the way each character fight and defend against enemy attacks, and modelers will have to make the armor pieces fit well and move correctly ...

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