Art pre-production. Durno concept art.
Ok, it’s time to let you see something truly stunning, we want to show the process of concept art for the creation of one of the first characters. We introduce you the first warrior of the Durno’s race.
As you can see, the first phase is to develop quick thumbnails with different variations of armor, clothes, hair, etc … Then the people in the art department meets to discuss what works and what does not, and what items can have technical problems when modeling and animating the character.
After that, we choose one of the poses and the concept-art team starts to draw variations of the basic equipment, which corresponds to the Durno private soldier. Of course, as users play Skara they may add pieces of armor, helmets and weapons with different decorations to customize their character to the maximum.
And finally, with the final decisions we need the character to be ready for the 3D modeling department. It is important to add rear and side views, of course, and also a T-pose, which will greatly assist modelers to correctly interpret each of the elements of the character.
We are willing to also show you the process of modeling and texture painting of the character. We are sure that you will love it!