Environment art: zem moorlands
Based on the concepts the environment team began to work building all the assets to create our new arena. Terrain and landscape were created with the tools provided by the engine, but the big structures needed to be built with external 3D tools. The towers, the giant sculpture and the big rock structures were modelled in hi-res, retopologized and texturized to use the normal and specular maps on the low-poly meshes.
Further details of the map are generated with the tools provided by the engine. The river was created with flow maps, and the fire and other particle effects with shaders.
Take a look on the captures of the environment. We are still improving details such as the skybox, the matte painting and the shaders that will make each asset look even more spectacular.